The muiltipurpose room is essential ONLY after you have surpassed the use of the solar panels and need a stronger power source and a room to put it in. Bigger base also requires more power and a few solar panels doesn't cut it after your base gets so large. You have to stay hydrated, you need to eat, you have to watch your oxygen, and all those effect how efficiently you gather materials. The thing you have to remember is that there are multiple things to worry about all at once. Publicado originalmente por RMM:You really want to suggest Titanium conservation is justification? I can gather enough to create a tunnel all the way from the spacewreck to the island, if only I could readily build the damn multipurpose room to be the starting point for the tunnel. I think the reason the islands are hidden are to enhance the sense of exploration and keep the story a suprise - you think it's only an ocean planet, but it turns out there's islands here too. I COULD see them adding the two islands to the skybox, but as they're currently rotating the skybox to show the day / night cycle, it's a question if they can three-layer the skybox two relatively transparent and static that display the islands until they're in rendering distance, and the other that moves and renders the day/night cycle. It's probably a bit of an intensive processing thing to render something at a distance with that loading scheme, so they'd rather have the Aurora rendered to be visible from everywhere and not include the two islands in the mix. They're using a chunk loading process cube area by cube area. Publicado originalmente por DestinKitty:Nova, I think that's because of the trick they're using to render a large Unity world, why they don't render either island to be visible from anywhere on the surface and just the Aurora.
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